
# Base name of the library (the parts that are specific 
# for OS and architecture will be appended)
DYNAMIC_LIB_BASE_NAME	:= JCudaRuntime

# C++ source files (compiled with c++)
CCFILES		:= JCudaRuntime.cpp Logger.cpp PointerUtils.cpp JNIUtils.cpp

# JNI includes
JNI_INCLUDES	:= -I/usr/java/jdk1.6.0_16/include -I/usr/java/jdk1.6.0_16/include/linux
# For MacOS it seems to be something like that:
#JNI_INCLUDES	:= -I/usr/java/jdk1.6.0_16/Headers

# Seems to be only required for MacOS: This should
# be the path to the directory containing "libGLEW.a"
GL_LIB_PATH := 

# Emulation mode flag, may also be set by calling
# this makefile with 
#    make -emu=1
# DEPRECATED as of CUDA 3.0
# emu := 1


################################################################################
# Rules and targets

include common.mk
