
# Base name of the library (the parts that are specific 
# for OS and architecture will be appended)
DYNAMIC_LIB_BASE_NAME	:= JCudpp

# C++ source files (compiled with c++)
CCFILES		:= JCudpp.cpp Logger.cpp PointerUtils.cpp JNIUtils.cpp

# JNI includes
JNI_INCLUDES	:= -I/usr/java/jdk1.6.0_16/include -I/usr/java/jdk1.6.0_16/include/linux
# For MacOS it seems to be something like that:
#JNI_INCLUDES	:= -I/System/Library/Frameworks/JavaVM.framework/Headers

# Seems to be only required for MacOS: This should
# be the path to the directory containing "libGLEW.a"
GL_LIB_PATH := 
# For example:
#GL_LIB_PATH := "/Developer/GPU Computing/C/common/lib/darwin"

# Additional libraries needed by the project
USECUDPP       := 1

# Emulation mode flag, may also be set by calling
# this makefile with 
#    make -emu=1
# DEPRECATED as of CUDA 3.0
# emu := 1


################################################################################
# Rules and targets

include common.mk
