Uses of Class jcuda.runtime.cudaChannelFormatDesc
Date: 2010-04-21

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## Uses of Class
jcuda.runtime.cudaChannelFormatDesc

Packages that use cudaChannelFormatDesc
jcuda.runtime | Contains the classes related to the JCuda runtime API.

Uses of cudaChannelFormatDesc in jcuda.runtime

Methods in jcuda.runtime that return cudaChannelFormatDesc
`static cudaChannelFormatDesc` | `JCuda.cudaCreateChannelDesc(int x, int y, int z, int w, int cudaChannelFormatKind_f)` Returns a channel descriptor.

Methods in jcuda.runtime with parameters of type cudaChannelFormatDesc
`static int` | `JCuda.cudaBindTexture(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long size)` Binds size bytes of the memory area pointed to by devPtr to texture reference texRef.
`static int` | `JCuda.cudaBindTexture2D(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long width, long height, long pitch)` Binds the 2D memory area pointed to by devPtr to the texture reference texref.
`static int` | `JCuda.cudaBindTextureToArray(textureReference texref, cudaArray array, cudaChannelFormatDesc desc)` Binds the CUDA array array to texture reference texRef.
`static int` | `JCuda.cudaGetChannelDesc(cudaChannelFormatDesc desc, cudaArray array)` Low-level texture API.
`static int` | `JCuda.cudaMalloc3DArray(cudaArray arrayPtr, cudaChannelFormatDesc desc, cudaExtent extent)` Allocate an array on the GPU.
`static int` | `JCuda.cudaMallocArray(cudaArray array, cudaChannelFormatDesc desc, long width, long height)` Allocate an array on the GPU.

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