Uses of Class jcuda.runtime.textureReference
Date: 2010-04-21

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## Uses of Class
jcuda.runtime.textureReference

Packages that use textureReference
jcuda.runtime | Contains the classes related to the JCuda runtime API.

Uses of textureReference in jcuda.runtime

Methods in jcuda.runtime with parameters of type textureReference
`static int` | `JCuda.cudaBindTexture(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long size)` Binds size bytes of the memory area pointed to by devPtr to texture reference texRef.
`static int` | `JCuda.cudaBindTexture2D(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long width, long height, long pitch)` Binds the 2D memory area pointed to by devPtr to the texture reference texref.
`static int` | `JCuda.cudaBindTextureToArray(textureReference texref, cudaArray array, cudaChannelFormatDesc desc)` Binds the CUDA array array to texture reference texRef.
`static int` | `JCuda.cudaGetTextureAlignmentOffset(long[] offset, textureReference texref)` Returns in *offset the offset that was returned when texture reference texRef was bound.
`static int` | `JCuda.cudaGetTextureReference(textureReference texref, java.lang.String symbol)` Returns in *texRef the structure associated to the texture reference defined by symbol symbol.
`static int` | `JCuda.cudaUnbindTexture(textureReference texref)` Unbinds the texture bound to texture reference texRef.

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