|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use cudaChannelFormatDesc | |
---|---|
jcuda.runtime | Contains the classes related to the JCuda runtime API. |
Uses of cudaChannelFormatDesc in jcuda.runtime |
---|
Methods in jcuda.runtime that return cudaChannelFormatDesc | |
---|---|
static cudaChannelFormatDesc |
JCuda.cudaCreateChannelDesc(int x,
int y,
int z,
int w,
int cudaChannelFormatKind_f)
Returns a channel descriptor. |
Methods in jcuda.runtime with parameters of type cudaChannelFormatDesc | |
---|---|
static int |
JCuda.cudaBindTexture(long[] offset,
textureReference texref,
Pointer devPtr,
cudaChannelFormatDesc desc,
long size)
Binds size bytes of the memory area pointed to by devPtr to texture reference texRef. |
static int |
JCuda.cudaBindTexture2D(long[] offset,
textureReference texref,
Pointer devPtr,
cudaChannelFormatDesc desc,
long width,
long height,
long pitch)
Binds the 2D memory area pointed to by devPtr to the texture reference texref. |
static int |
JCuda.cudaBindTextureToArray(textureReference texref,
cudaArray array,
cudaChannelFormatDesc desc)
Binds the CUDA array array to texture reference texRef. |
static int |
JCuda.cudaGetChannelDesc(cudaChannelFormatDesc desc,
cudaArray array)
Low-level texture API. |
static int |
JCuda.cudaMalloc3DArray(cudaArray arrayPtr,
cudaChannelFormatDesc desc,
cudaExtent extent)
Allocate an array on the GPU. |
static int |
JCuda.cudaMallocArray(cudaArray array,
cudaChannelFormatDesc desc,
long width,
long height)
Allocate an array on the GPU. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |