Uses of Class
jcuda.runtime.textureReference

Packages that use textureReference
jcuda.runtime Contains the classes related to the JCuda runtime API. 
 

Uses of textureReference in jcuda.runtime
 

Methods in jcuda.runtime with parameters of type textureReference
static int JCuda.cudaBindTexture(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long size)
          Binds size bytes of the memory area pointed to by devPtr to texture reference texRef.
static int JCuda.cudaBindTexture2D(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long width, long height, long pitch)
          Binds the 2D memory area pointed to by devPtr to the texture reference texref.
static int JCuda.cudaBindTextureToArray(textureReference texref, cudaArray array, cudaChannelFormatDesc desc)
          Binds the CUDA array array to texture reference texRef.
static int JCuda.cudaGetTextureAlignmentOffset(long[] offset, textureReference texref)
          Returns in *offset the offset that was returned when texture reference texRef was bound.
static int JCuda.cudaGetTextureReference(textureReference texref, java.lang.String symbol)
          Returns in *texRef the structure associated to the texture reference defined by symbol symbol.
static int JCuda.cudaUnbindTexture(textureReference texref)
          Unbinds the texture bound to texture reference texRef.