Uses of Class
jcuda.runtime.cudaChannelFormatDesc

Packages that use cudaChannelFormatDesc
jcuda.runtime Contains the classes related to the JCuda runtime API. 
 

Uses of cudaChannelFormatDesc in jcuda.runtime
 

Methods in jcuda.runtime that return cudaChannelFormatDesc
static cudaChannelFormatDesc JCuda.cudaCreateChannelDesc(int x, int y, int z, int w, int cudaChannelFormatKind_f)
          Returns a channel descriptor.
 

Methods in jcuda.runtime with parameters of type cudaChannelFormatDesc
static int JCuda.cudaBindTexture(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long size)
          Binds size bytes of the memory area pointed to by devPtr to texture reference texRef.
static int JCuda.cudaBindTexture2D(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long width, long height, long pitch)
          Binds the 2D memory area pointed to by devPtr to the texture reference texref.
static int JCuda.cudaBindTextureToArray(textureReference texref, cudaArray array, cudaChannelFormatDesc desc)
          Binds the CUDA array array to texture reference texRef.
static int JCuda.cudaGetChannelDesc(cudaChannelFormatDesc desc, cudaArray array)
          Low-level texture API.
static int JCuda.cudaMalloc3DArray(cudaArray arrayPtr, cudaChannelFormatDesc desc, cudaExtent extent)
          Allocate an array on the GPU.
static int JCuda.cudaMallocArray(cudaArray array, cudaChannelFormatDesc desc, long width, long height)
          Allocate an array on the GPU.